Fabricated by Sixteen (Makers)
Hot Desk is the result of collaboration between Neil Spiller and Sixteen (Makers) in London. The creative process utilises the peculiar and particular talents of each organisation.
The work of Neil Spiller is rooted in the High-Art tradition of the beautifully laboured drawing which represents an architecture which is esoteric, idiosyncratic and highly articulated. It is quite often described by its author in evocative purple prose that references chaos theory, cyberspace, poetry and surrealism as some of its many sources.
Sixteen (Makers) come from a craft-based hands-on tradition that concerns itself with the architectural possibilities of the workshop. They are graduates of architecture school and are conversant with the magic and limitations of various methods of architectural representation. Theirs is a search for the poetry in pragmatism, a poetry not conditioned by function and its prisoner, form, but by a gratuitous flick or the elegant twist on the way to functional effectiveness. Their sketches are in metal or timber.
This collaboration was instigated by Spiller in the form of the initial drawing, such drawings are intended to be loaded with enigma, it is the imagined or the half seen that pushes the creative self across the boundaries of complacency. The ideas contained in the drawing are neither exhaustive or static. Elements to be constructed are extruded from the drawings, reevaluated and tabled as a notion of an agreeable end point. Sixteen then rearticulate, polish and smooth ideas and materials into a developed language with which the end product can be achieved. This point in the process does not exclude sudden bursts of intuition or vision that can add to the joy of creation. As the work progresses the parties come together to bounce and catch ideas, look, smile, congratulate and gently niggle in search of the elusive perfect solution. The creative act is hogged by neither side, it is not the tired relationship of the architect and the tradesman but a mutual steerage of the design process.
1. Hot Desk, Turbulence Drawing, 1994
2. Hot Desk, 1994
3. Hot Desk, 1994